Tools and Weapons
Tools and Weapons

I did this batch of designs to explore the visual language that tools and weapons sort of share, and how it would relate to designing items in a game or movie.

You want some things to be obvious, like 'pick this up and point it away from you' but not have everything about what it does be obvious. If you do it right, concept design can take some of the load off of both localization and tutorial design. Some things can be grasped quickly, while still having the complexities be a tantalizing mystery.

More artwork
Mike doscher skimmer01Mike doscher diemangoedit04Mike doscher salvage01